M U S I C
Though my line of work deals primarily with sound design, I have been tasked with making music throughout the years, both as part of my job and outside of it. This page serves to catalogue some of that work.
Music for Skye Tales
As well as being in charge of all sound design for Skye Tales, I also contributed music to the final chapter of the game, it's cinematic sequences and to all promotional material.
Compositions for game jams I participated in throughout my time at Puny Astronaut. The tracks for Tango and Smash were synthwave influenced, while the music for Dolliseum was orchestral with slight eastern influence and Jam Daddy focusing on the iconic, minimal, lo-fi arcade style of music.
Music created for 6 out 7 projects during the 48-hour game jam. Styles varied from heavy synth-based (RITE) to dramatic semi-orchestral (Darkest Alchemist, Spirit Rush) and unnerving ambient (Let Me Sleep).