P R O J E C T S 

As the sole sound designer on Skye Tales, I was responsible for creation, manipulation, implementation and mixing of sound effects, dialogue and music in game engine for deployment on (as of writing) PC, Nintendo Switch and PS4. Sound design by conventional recorded means and by means of synthesis. Also responsible for music and sound design of promotional material and direction of voice talent. 

Communicating across the team and with outsourced personnel to achieve sound design to serve the project and to better inform colleagues of the sound design and implementation processes.

For the virtual map detailing the timeline and lasting legacy of the HMY Iolaire tragedy, I contributed music composition and UI sound effects as well as editing and cleanup of recorded interviews with survivors of the disaster and descendents of those fallen.

During a 48 hour game jam, I created and implemented sfx and music for this project. 

As time was constrained and I couldn't procure tradition car audio recordings, I synthesised a printed various elements of car movement including revs and tire screeching. 

Synthesis was done from scratch using Puredata.

Projects from Global Game Jam 2016

Over the course of 48 hours, I composed music, recorded and processed sound effects and dialogue for 7 games projects.

The titles worked on during the jam were Let Me Sleep, Terrenae, RITE, Spirit Rush, Mayan Kitchen, Interstellar Soiree and Darkest Alchemist.